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I’m confident the game will exist in two years, and I was okay with pledging $30 and waiting two years for the game… but it turns out that the release date isn’t the only issue I have with this Kickstarter project. Amazing! But we’re talking about a game that, even with Chris Robert’s great record, is still pretty much vaporware. If this were a stock share, I’d be getting a 100% ROI (return on investment) in two years. I give Chris Roberts $30 now and in two years time I get a game that will probably be sold on shelves for $60.
Wing commander privateer star map plus#
And that’s one of the lowest funding levels available for early game access - higher pledge values exist, including $125, $250, $1,000, and even $10,000! These levels offer amazing in-game perks plus physical rewards such as ship blueprints, soundtrack CDs, and more.īut let me just jump back to my original pledge of $30. Even as awesome as the game sounds, the thought of dropping $30 today for something I’ll get in twenty-four months? Not so appealing. I’ve backed well over 25 projects with Kickstarter, but never one that promised some sort of deliverable that far out.
Wing commander privateer star map full#
Beta testers are promised access two to four months prior to the full version’s complete date (Alpha testing starts twelve months after funding, if I understand the writeup properly). The game has a deliverable date of November 2014. So why did I just change my pledge from $30 to $1? Glad you asked. If you want in, the minimum backer level to gain access to the alpha and beta (plus a final digital copy of the game) is $30. Backers have multiple options, including access to the alpha and beta releases plus tons of other options such as the class of starship you begin with or the amount of Galactic Credits. The funding will be released on or after November 19, 2012, and Cloud Imperium Games Corporation will begin putting the game in order for both an alpha and beta release before the game is released to the general public. It’s more than reached its initial Kickstarter funding goal of $500,000, and it’s got 16 days left as I write this.
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One other thing - it’s also raising funds via Kickstarter and its own official website. It sounds completely awesome, doesn’t it? It will have ship upgrades, team play, special invite-only squadrons, customizable ship hulls, and character-influenced world complete with commodities market, and physics-based flight control and reactions. It’s pure Chris Roberts, and it promises to deliver on an experience that players just haven’t had in a space-themed game in some time.
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It will have cutting edge graphics, a movie-quality soundtrack, and upgrades via micro-updates that bring new campaigns and most likely new weapons, ships, and enemies to fight. It will have dogfighting, trading, exploring, and pirating. It’s a first-person space fighter simulation that promises both single and multiplayer experiences with no subscription fees.
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Now, twelve years later, Chris Roberts has a new game coming out called Star Citizen. Back then, if it had game designer Chris Roberts’ name on it, I was saving to buy and play. I have similar warm fuzzies for Privateer. The graphics were nothing like today’s photo-realistic games possess, but the cockpit immersion was enough to overlook the game’s faults and simply enjoy first-person dogfighting against the Kilrathi. And I most definitely remember moving up the ranks from flying the Hornet to the Rapier and finishing the Winning Ending. I can still recall the first time I played Wing Commander.
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